Virtually everyone who has any interest in MMOs has heard of, or watched the
Aion Vision trailer. In doing so, debate ensued of varying degrees on the multitude of
things the video tantalized us with.
While I readily admit the visuals of a game have little to do with its ultimate success, any serious gamer cannot deny that AION is raising the bar in ways that are quite unbelievable. Not only does the current version of AION play superbly on
sub-par hardware but with true gaming power AION is nothing short of MMO pornography. The visual upgrade we're now drooling over is something I simply cannot put into words.
On the subject of water, and thus swimming, I am skeptical. We saw the frustrations of swimming in
Trials of Atlantis.
I feverishly beg of you, NCSoft, that you do not repeat the same mistakes you have made in Reshanta in making melee classes completely and utterly useless in this element. Similarly, will we now have to carry 900 flight potions
AND 900 water potions? Please God No.
Next, an open letter to NCSoft:
With the AION "split" of East & West, we have a monumental amount of potential with AION. I sincerely hope your developers do not read AION Source for this very reason. Or if they do, they do so with mental condoms, because the WoW "elite" and XBOX gamer kiddies plague that website and it's viral "community" like a cancer threatening to turn AION into WoW with wings.
For all that is left of the humanity of true MMORPG gaming, please spare us from the influence of these vermin. Your game is the bright light of the RPG genre in such that the element of fantasy and depth are intact and powerful. We do not want easier leveling. We do not want "moar epics" nor do we want epics simply for remembering to wipe our own ass. I would willingly and happily pay a premium monthly subscription if that is what it takes to keep AION from being put into a blender and bastardized like World of WarCraft.
Quest rewards that are meaningful, complex, and time consuming are the diamond in the rough as it were. The Daevonian quest line is a shining star that must be retained and allowed to blossom. Do not let the threats of cancellations result in your doubting your plan.
Instead, build upon what you have and allow it to mature. I promise you, the passionate gamers will come out of the wood work in droves with admiration for your staying the course in the name of the RPG.
In doing so, give us more legion content. By this I mean Alliance content. Content that requires 24 players to realistically complete.
Currently your players are stuck with the limitations of choosing between 6-man dungeons, or server-wide zerg rushes to fortresses. Both of which have their place and intrinsic value within your game. But steadfast gains can be accomplished by adding legion content in a way that Blizzard failed to realize.
Picture a raid zone in enemy territory that requires all players enter a rift, fight their way through a crowded, mob-ridden zone before even beginning their quest through the dungeon itself (Picture a larger, more complex version of Draupnir Cave for 24 players). Imagine this dungeon being raided by an entire Legion. And to even enter the dungeon, all players must complete a quest that requires they have completed Dark Poeta S-Rank.
Similarly, I imagine a Daevonian weapon quest with the depth players were accustomed to in EverQuest. A weapon so rare and powerful that attaining it is a task of monumental proportion. More-so than even Miragent items. I imagine a quest that requires players kill, and loot particular items off various world-bosses strewn throughout their land,
and their enemies. A quest that requires the successful conquering of a Divine Fortress Lord and an obscene amount of Abyss Points. A quest that requires the player then, after all is said and done, use the combined quest pieces to summon a boss as ugly as Daitka's O-FACE that requires an alliance (24 players) to kill -- In Reshanta. An
epic quest.
I envision an outdoor dungeon deep in Lepharist Citadel that only level 50 players that have killed Tahabata can even view the entrance of. And when 24 players have killed Tahabata and contain a piece of his heart looted from his dead corpse, these 24 players can combine those fragments as bait to lure a beast of monstrous proportions deep within Lepharist Citadel that contains the key to Lepharist Tomb. And with this key, these players can now enter and begin their exploration of this tomb.
And in doing all this, do not give us tokens to ensure the entire raid walks away with something like a pathetic mirroring of modern day little league. Everyone is not a winner and we accept that. Do not reward us for failing. While guaranteeing a particular boss drops at least one item (even we concede clicking a corpse and being rewarded with
Item "Tough Rawhide" not found. is cruel and unusual) would be ideal, you need not drop 4 tokens to be turned in for items in Sanctum.
While these are simply pixels and imaginary things in an imaginary world, the amount of time and effort we put into our characters breeds a sense of achievement that should be mirrored by the attaining of items. And raid items as door prizes at the door does not achieve this.
The Tower of Eternity is a unique game in a genre that is becoming increasingly more focused on catering to children and stay-at-home mothers. A genre that was birthed by individuals who despite all the technology in the world, can still find the inherent joy in rolling die while sitting around a table, roleplaying their favorite character with their friends. A group of people that remember what it feels like to be terrified of swimming across that lake because of Njessi. The same people who tip-toed through the Plane of Fear with the same fear their children now have of the dark before bed. Do not rob us of that immersion. We deserve this. We deserve a challenge and if you want to become a stand-alone studio dedicated to the specific desires of your western culture, then you must.
I beg of you NCSoft, heed the request of true gamers with a passion for your story and your game. These are but mere suggestions and the tip of the iceberg, but I speak with absolute certainty when I say that this kind of complex, intricate, and Legion-focused content will result in the immortality of your game in our hearts.